“And Justice for All” Steel Division Patch Released

“And Justice for All” Steel Division Patch Released


Key improvements:

  • Enhanced performance
  • Added new interface option: Text Size
  • Improved the Quick Play and Ranked games, which now allow to search for different game sizes at the same time (i.e: from 1vs1 to 4vs4)
  • Added four new music tracks
  • Increased the deployment phase time in 10v10 games, now 3 minutes instead of 2
  • Improved multiplayer menu navigation: players won’t be kicked back to the main menu when failing to join a game
  • Improved deck building menu: double-click on a pack will add/remove it from the deck
  • Modified multiplayer disconnection condition, should now be limited to players with oldest computers. Please contact us if disconnection problems remain in multiplayer.


  • Fixed the displayed statistics in the “Favorite Units” board (starting from this patch – older and incorrect stats will not be taken into account)
  • Fixed the diplayed map size in the game list for games with Observer mode activated
  • Fixed a graphical glitch in Caumont L’Eventé map
  • Fixed a bug when the game sometimes froze when shutting down the game’s window while in Observer mode.
  • Fixed gunners hands’ position fixed on Königtiger(H), Pz IV Beo, SdkFz 251/2, SdkFz 251/16
  • Removed the sniper rifles ability to fire on the move
  • Fixed XP gain when surrendering
  • Fixed censored & uncensored hints on division leaders’ hints
  • Fixed unit category availability in deployment menu when reinforcement arrows are lost
  • Fixed replays unlocking achievements
  • Fixed minor errors in French translation
  • Fixed “Smooth LOD transition” & “Dynamic Lights Quality” options, now properly saved
  • Fixed pathfinding in “Move Fast” mode on Pegasus map
  • Fixed the “Disable Weapons” button, now deactivated ALL weapons of the selected units
  • Fixed a connection error when the network cable is unplugged when launching the game (that means you can now plug the cable back when the game’s launched and play online)
  • Anti-tank canons accuracy is now affected by stress

Single player campaign:

  • Improved single player HUD
  • Improved “compose your battlegroup” voice in the german missions 2 and 3
  • Improved the detection of the MG by the recon section in tutorial 4
  • Improved the persistance after the third German mission, captured and evacuated enemy supply trucks are now available for the fourth mission
  • Improved the 17.SS counter attack in the fourth American mission, now uses its Ju 87G
  • Fixed a rare bug that could prevent the “Destroy the 88s” objective from starting in the first US mission


  • Added specific campaign progress in modded game
  • Added an option to have mod automatically activated when relaunching game
  • Added localization database to mod folders
  • Added soundTag icon to ModCenter
  • Added Auto-refresh and manual refresh Mod list in the ModCenter
  • Added back mod rating in ModCenter

Balancing :

  • AAA now prioritize ground attack aircraft over fighters unless they are evacuating
  • Reduced recon planes price
  • Reduced supply trucks quantity in most divisions
  • Reduced HMG suppression at close range (lethality remains high, beware!)
  • Reduced Mortar crew ammunition loadout
  • Reduced HMG resilience:
    -MG-34 : 5 -> 3
    -MG-42 : 6 -> 4
    -M1919 : 7 -> 3
    -Vickers : 5 -> 4
    -M2HB HMG : 6 -> 5


  • Increased 203mm observation post price to 140
  • Reduced 25pdr dispersion (sexton is affected)
  • Increased Universal carrier bren ammunition loadout from 180 to 300
  • Added Humber Mk.3’s AP3’s back
  • Reduced Humber Mk4 price from 80 to 75
  • Reduced Staghound AA price from 60 to 50
  • Increased M2HB sections price from 40 to 45


  • Reduced Daimler AC price from 80 to 70
  • Reduced Daimler little john price from 100 to 85
  • Increased Churchill Crocodile flamethrower ammunition from 40 to 100
  • Reduced Bren groups price from 15 to 10
  • Reduced Command carrier price from 20 to 15

6th AB

  • Increased Tetrarch turret speed (fast chassis + slow turret created problems)
  • Added 2 packs of 1 elite AB 6pdr in phase A

15th Scottish

  • Moved Recce with Humber Mk-3 from phase A to B
  • Reduced Churchill OP price from 140 to 120

Guard Armoured

  • Reworked Infantry tab (seeing by yourself will be faster)
  • Replaced Cromwell OP by a Sherman V OP available in phase B
  • Stuarts from phase A now come in packs of 5
  • Added 2 packs of 1 tempest in phase A
  • Increased Typhoon AT XP
  • Reduced M5 Half track price from 20 to 15
  • Removed Cromwell V from phase B, now available in two packs of 3 in phase A
  • Reduced Cromwell VII price from 140 to 120
  • Changed Cromwell VII availability from 1 pack of 3 to 2 packs of 2
  • Inverted Cromwells’ AP and HE shells repartition
  • Reduced Sherman V price from 150 to 140 (command version unchanged)

3rd Canadian infantry

  • Staghound AA are now available in 2 packs of 4 veterans in A
  • Increased RAM II price from 120 to 140
  • Moved Tri polsten from phase A to B
  • Reduced Elite CMP tri polsten to a single pack
  • Increased Crusader AA Mk.2 availability from 3 to 4 per pack
  • A packs of 2 elite Crusader AA Mk.2 is available


  • Reduced M8 Greyhound price from 100 to 90
  • Reduced Ford GPA (OP and transport version) speed

3rd Armored

  • Reduced Sherman M4A3(75)W price from 160 to 150
  • Added 2 packs of 3 veteran M5A1 Stuarts in phase A
  • Reduced Sherman M4A3E2 Jumbo side an rear armor ( 12->10 / 10 -> 9 )
  • Reduced Rosie the rocketeer price from 100 to 85

101st Airborne

  • Reduced M22 Locust price reduced from 70 to 65
  • Increased AB engineers price increased from 30 to 35 availability reduced to 1 packs of 4 rookies and 1 pack of 3 veterans
  • Increased Ford GPA OP price from 150 to 160
  • Increased M8 Scott availability from 3 to 4 per pack
  • Reduced 37mm gun availability by one per pack
  • Reduced Phase A P-51D mustang with 250lb bombs availability to 1 per pack
  • Increased Grasshopper veterancy to veteran

2nd Infantry

  • Increased RGR support price from 20 to 25
  • Increased RGR marauder price from 30 to 35


  • Added two packs of two Wolverines in phase B
  • Moved Sherman V OP from phase C to B
  • Increased Jeep Z NKM availability per pack from 3 to 5 in phase A, removed from phase B
  • Reduced Sherman V price from 160 to 150


  • Improved Flak 38 and Flakvierling efficiency
  • Added more realistic ammunition loadout on infantry
  • Increased IG18 stealth from bad to medium
  • Increased Scwimmwagen Beo (observation post) price from 130 to 140
  • Increased Panzerwerfer price from 110 to 120
  • Reduced Hs 129 B1 and Ju-87G AP from 12 to 9
  • Reduced Hs 129 B3 AP from 18 to 16

3. Fallschirmjäger

  • Panzer L6 :
    -Reduced RoF, now fire bursts of 12 rounds
    -Increased ammunition loadout to its IRL value of 396
    -Increased price from 50 to 60
  • Increased Fs-Pionier price from 30 to 40
  • Reduced I.Pak 41 Gerlich in unarmed Kubel XP from Elite to veteran
  • Reduced I.Pak 41 Gerlich in Kubel MG availability from 3 to 2
  • Reduced Fs-Scharfschütze rate of fire from 10 to 8 RPM
  • Increased Fs-Scharfschütze ammunition loadout from 3 to 30
  • Replaced LW-Jäger lose one MG-42 and panzerfaust by faustpatrone with less accuracy
  • Increased Fs-AAA units veterancy to veteran
  • Increased LG42 XP by one step
  • Reduced 120mm mortar availability from 3 to 2 per pack

116th Panzer

  • Removed Ju-87G from phase A
  • Increased Panzer III M price from 105 to 110
  • Removed SPW 234/3 from phase B (they only had 3 IRL)