“And Justice for All” Steel Division Patch Released

“And Justice for All” Steel Division Patch Released

Key improvements: Enhanced performance Added new interface option: Text Size Improved the Quick Play and Ranked games, which now allow to search for different game sizes at the same time (i.e: from 1vs1 to 4vs4) Added four new music tracks Increased the deployment phase time in 10v10 games, now 3...

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Gates of Hell Dev Blog #48 – Merry Christmas and Status

Gates of Hell Dev Blog #48 – Merry Christmas and Status

Greetings! The end of the year is coming and development of Gates of Hell is proceeding fruitfully. The last months were very productive as heavy rework with the skilled Gem2 programming crew at Bestway took us many steps closer to a realistic revamp of the game. This will continue in...

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Gates of Hell Developer Blog #47 – Armour 2.0

Gates of Hell Developer Blog #47 – Armour 2.0

  Greetings! This week we will continue discussing the subject you voted for the most: Ballistic and Ammunition system overhaul. In the last developer blog (#46) we explained the various shells that cannons and tank guns will use. Today we will discuss armour types and their ability to resist penetration....

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Gates of Hell Developer Blog #46 – Armour and Shells Part I

Gates of Hell Developer Blog #46 – Armour and Shells Part I

Hello friends and players! Welcome back. Today we have some juicy news. The polling results are in, and you voted to learn more about the ballistics and ammunitions system overhaul, as well as our realistic armour penetration redesign. There is too much information in each one of these topics to...

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Gates of Hell Developer Blog #44 – Small Arms, Part 2.

Gates of Hell Developer Blog #44 – Small Arms, Part 2.

Hello, welcome back to this week’s Devblog entry. We continue with some new guns’ presentation:   SVT-38 The first series of the classic SVT series was born in 1938 and was an innovative rifle that marked the beginning of semi automatic USSR mass produced rifles. The 10-round magazine could hold...

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